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- Path: news.eunet.fi!fipnet!venture!pizza
- From: pizza@venture.fipnet.fi (PIZZA)
- Newsgroups: comp.sys.cbm
- Subject: Re: Commodore Hacking #12 Pre-Publication Announcement
- Message-ID: <8BC7379.007700020B.uuout@venture.fipnet.fi>
- Date: Sun, 10 Mar 96 14:49:00 +0200
- Distribution: world
- Organization: Venture / +358-0-8092126 / Demos, C64 & Spectrum software
- Reply-To: pizza@venture.fipnet.fi (PIZZA)
- References: <jwmPxwyjtIcD088yn@mail.msen.com>
- X-Newsreader: PCBoard Version 15.22
- X-Mailer: PCBoard/UUOUT Version 1.20
-
- -> Did you ever feel real time 3 Dimensional graphics was just asking
- -> too much from a Commodore 64? Well, ask no more, as Stephen shows
- -> us just hoiw it can be done. The 64 steps up to the challenge of
- -> displaying correctly rendered shaded 3D polygons right before your
- -> very eyes.
-
- I wonder if this guy has made real-time gouraud shaded vector graphics on
- C64.
-